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Guide

๐Ÿ† Reading the Leaderboards

The XDC website tracks detailed stats for every player across our servers and turns them into live leaderboards and a Hall of Fame. This guide explains what each board measures so the numbers make sense.

One thing up front: all combat stats are shown on a delay (a couple of hours) so the boards can't be used as live intel to hunt people down. What you see is never where someone is right now.

Survival score โ€” the core idea

Almost everything is ranked by a survival score. Your score for a life rewards a mix of:

  • Time survived โ€” the longer a character stays alive, the more it's worth (idle/AFK time counts for much less).
  • PvP kills โ€” worth more when you kill a longer-lived, higher-value player than a fresh spawn.
  • Zombie and animal kills, plus survival actions. How you kill a zombie matters โ€” a melee kill is worth more than gunning it down, and a vehicle roadkill is worth the least (see Perfect zombie kills below).
  • Missions, airdrops and base raids โ€” completing server content adds to your score.

So a strong score isn't just about kills โ€” a careful long-lived survivor and an aggressive raider can both rank well by playing to their strengths.

How PvP kills are scored

PvP kills aren't all worth the same. Rather than a flat "one kill = X points," the system weighs up who you killed and how much of an underdog you were โ€” so cheap kills are worth little and hard-earned ones are worth a lot.

Two things are analysed for every kill:

  • How established the victim was. A player who's been alive and kitting up for a while is a tougher, more valuable target than a fresh spawn. Killing a fresh spawn earns little to nothing โ€” there's no reward for farming freshies. Killing an established, geared player earns full value, and killing one while you're the fresher/less-geared side earns a bonus โ€” up to roughly double a normal kill for a real underdog play.
  • Their PvP rating. Beating a higher-rated player is worth more than beating a weaker one. The kill's value blends the age gap and the rating gap together (about half and half).

The short version: punching up pays, farming freshies doesn't. Take on tougher, higher-rated opponents and each kill is worth far more.

PvP rating (ELO): every player has a skill rating that rises when you beat good players and falls when you lose. It's uncertain while you're new and settles as you fight more, so it's a fair measure of skill over time. Supporters can see ELO on their stats and the in-game group board (see the Account guide).

Perfect zombie kills

Zombie kills aren't all equal. How you put one down changes what it's worth โ€” a clean melee kill scores more than shooting it, and running one over in a vehicle is worth the least. On top of that, the very best melee finishers count as a perfect kill.

A perfect zombie kill is a clean melee takedown: every strike lands on the head, and you don't take a single hit in return โ€” or a stealth backstab. Any melee weapon counts, from a machete to a baseball bat to your bare fists (weaker weapons just need a few more clean headshots to finish the job). Catch a body blow, or let the infected land one on you, and it's just an ordinary kill. Guns don't count โ€” this one's about melee finesse. Each perfect kill is worth a set bonus in place of the normal melee value.

The real reward is in stringing them together. Consecutive perfect kills build a streak during a single life:

  • The streak grows with each perfect kill in a row, and you hit milestone bonuses as it climbs (the bigger the run, the bigger the reward, and the milestones stack).
  • A non-perfect zombie kill (shooting one, a messy melee) breaks the streak back to zero โ€” so a clean stealth run is a real discipline.
  • Dying resets it โ€” the streak is per-life. (Your PvP and animal kills don't affect it either way.)

It's a fun challenge for the melee-focused survivor: how long a silent, flawless zombie-slaying streak can you keep going on a single life?

Raiding

Base raiding is its own path up the board โ€” you don't have to be a PvP monster to score. But it isn't just "break wall, get points." Our raid scoring is built to reward brave, fair raiding โ€” taking on strong bases while the defenders have a chance to fight back โ€” and to give little or nothing for offline-farming a weak base. Four things decide what a raid is worth:

1. What you actually broke

Destroying a structure is scored by its strength โ€” a tough, fully-upgraded concrete (Tier 3) wall is worth far more than a flimsy wooden one, because it took far more to break. Everyone who put in a meaningful share of the damage on a structure is credited, not just whoever landed the final charge โ€” so a squad breaking in together all earn their part.

2. How hard the base was

On top of the individual structures, the whole base is sized up: how complex and well-built it is compared to every other base on the server at the time. Cracking one of the server's hardest fortresses is worth a big bonus; popping a bare-bones shack earns little. It's always relative โ€” a base is judged against its peers, and that judgement is locked in the moment the raid begins, so it can never be re-scored later.

3. When you hit โ€” online vs offline

This is the big one. The system estimates how likely the defenders were to be online at the time you struck, from their usual play hours:

  • Raiding at the defenders' peak hours โ€” when they were most likely awake and defending โ€” earns a timing bonus. That's a brave raid.
  • Raiding a base deep in its owners' offline window earns much less, and cracking a weak, flagged base offline with nobody defending can even score a small penalty. Offline-farming soft targets is exactly what the system is designed not to reward.

4. Who was really involved

Points are shared out by how sure we are you took part. The player dealing the breaching damage is the clear raider; a groupmate who was there and fought the defenders counts strongly; someone merely stood nearby counts for very little. So tag-alongs can't farm big scores off a teammate's raid.

Defenders score too

Defending isn't a losing proposition on the board. If you turn up and fight for your base during a raid, you earn defender points โ€” and defending is worth more when the odds are against you (a weaker base, or an off-hours raid). Crucially, if even one member defends, the attackers can never go negative โ€” a contested raid is a real fight, not a farm. Defenders themselves can never lose points for being raided.

Kills during a live raid are worth extra too โ€” for both sides โ€” reflecting the higher stakes of fighting over a base.

The short version: hit hard bases, at hours the defenders can fight back, and actually do the work. For how raiding works mechanically in-game โ€” charges, wall tiers and what it takes to break each kind of structure โ€” see the How Raiding Works guide.

The two boards

The leaderboard has two views you can switch between:

  • Current Life โ€” ranks players by the score of the character they're alive on right now. Die, and your current-life score resets to zero โ€” it's all about your ongoing run.
  • Cumulative โ€” your survival across every life added up, so it reflects your whole performance rather than a single run.

This Wipe vs All-Time

The Cumulative board has two scopes:

  • This Wipe โ€” ranked by your total score this wipe (all your lives added together). It rewards the players who are actually driving activity on the current wipe. Your average score per life is shown alongside for consistency.
  • All-Time โ€” a career board across every wipe, ranked by your average score per life. It also shows your average score per wipe and how many wipes you've played, so long-serving players get their due.

What the columns mean

  • Score / Avg / Life โ€” your survival score (total on This Wipe, per-life on All-Time).
  • Avg / Wipe and Wipes (All-Time only) โ€” your average score per wipe played, and how many wipes you've played.
  • Lives โ€” how many lives you've lived, including your current one โ€” so within a wipe, dying once and still being alive shows 2 lives. On the All-Time board, surviving a server wipe also starts a fresh life (a wipe resets your character), so long-serving players can have more lives than deaths.
  • PvP Deaths โ€” deaths caused by other players. This is the KDR denominator; deaths to zombies, the environment or suicide aren't counted here (you'll find the full breakdown on your own profile).
  • KDR โ€” PvP kills รท PvP deaths. A player who hasn't died to a player yet shows their kill count as their KDR.
  • Longest Shot โ€” your best PvP kill distance.
  • Assists โ€” kills you contributed damage to without landing the final blow.
  • Playtime โ€” your actual time connected this wipe.

Extras on the Cumulative board

  • ๐Ÿ“ˆ Biggest Movers โ€” the players who have gained the most score in the last 7 days, so you can see who's on a hot streak right now, not just who's sat at the top all wipe.
  • ๐Ÿ† Leaders strip โ€” a quick row showing who currently holds a few marquee records (most kills, longest shot, longest life, most missions). On This Wipe it's the last 7 days; on All-Time it's the all-time holders.
  • ๐Ÿ‘ป Ghost โ€” a marker next to players who've gone the whole wipe (so far) with zero deaths and above-average playtime. Genuinely surviving, not just logging in for a minute.

Hall of Fame

Beyond the main board, the Hall of Fame celebrates the record-holders โ€” longest PvP shot, longest single life, most kills, most missions, most animals hunted, and more. Click any category to see the full Top 50. There's also a Best Lives board ranking the single greatest individual lives (ongoing and ended).

Best Lives and past-wipe records show the name a player used at the time โ€” a nice historical record โ€” which they can adjust in their account settings if they wish (see the Account guide).

Why our numbers can differ from in-game

If the stats screen in DayZ shows something different from our board, trust the board: the game doesn't reliably count every kill or death (some environmental deaths, suicides and PvP kills slip through), whereas our system captures them more completely โ€” and we measure your online time precisely from your sessions.